Edit source History Talk 0. Do you like this video? Play Sound. Preliminary note: If not mentioned explicitly otherwise, the topic of any wiki article referring to this page by stating " appears in Throne of Bhaal " is also part of the Enhanced Edition. Cancel Save. Universal Conquest Wiki. War has broken out between the Children of Bhaal and you become embroiled in the conflict.
As a Child of Bhaal yourself, you will be given the chance to delve deeper into the secrets of your dark heritage and achieve your ultimate destiny. The Child of Bhaal Saga has been building to this epic conclusion over two large games and a previous expansion pack.
The culmination of the saga is a grand adventure told over the course of a very large expansion pack. A: Throne of Bhaal takes place in the country of Tethyr, just south of Amn. Q:Where do I begin the game? Queen Ellesime urges you to visit a sacred grove where the ancients might shed light on your fate, yet with answers come more questions. It is here that your adventure begins. This means that you can play the dungeon while continuing Shadows of Amn you will also have the option of playing Watcher's Keep dungeon from the Add-on section.
A: You can do both! You can import your party from any save game in BGII: SoA including your Final Save , in which case they will get to keep their equipment and be bumped up to 2 million experience points if they haven't already reached that experience level. Or you can just import your characters from any BGII: SoA save game, who will get to keep their equipment from but also receive some powerful new items and be raised to the 2 million experience level.
Lastly, a new character can be created from scratch and will be outfitted with an assortment of powerful items with their experience set to 2 million experience points. A: You will have your own personal stronghold located in the Abyss. It is here that the secrets of undiscovered powers will be revealed to you. Defeat the Ice Golem to get the Ice Scepter. Turn the fan in the Air Chamber back down to the low setting and then use the Ice Scepter to open the two doors between the Fire Chamber and the Ice Chamber.
Lead each of the four Fire Elementals into the Ice Chamber where they will freeze and will not be able to regenerate. Go to the center of the area and click on the Chromatic Demon's prison with all four scepters in your possession. The demon will be freed and will attack your party.
Each of his different forms has a different weakness which is explained in the four notes you found in the Libraries. Once you have defeated the demon, take the Portal Key from its body and step into the portal to the 3rd level. Follow him through the portal. Speak to Yakman by his camp and he will tell you about the level.
It is a maze of portals filled with demons. He will also tell you how to fix the broken portal that leads to the next level.
Take the Specter of Radiance from Yakman's camp. Make sure you remove the trap first. Enter the portal to the north to return to the first room. Take the east portal and then the east portal again to find one of the demon leaders Tahazzar.
Defeat him to get one of the Scepter Gems. From Tahazzar's lair, take the south portal three times to reach Ka'rashur's lair. Defeat him to get the second Scepter Gem. From Ka'rashur's lair, take the south portal, then the west portal, then the north portal three times to get to the cavern that leads to the exit.
In the large cavern you will meet Aesgareth, an extra-planar being who loves to gamble. He will offer a wager to you. He will offer you the last Scepter Gem if you put up the rune that lets you leave the dungeon. You will each draw a card from the Deck of Many Things and whoever survives and has the highest card wins.
However, if he wins, he will still give you the last Scepter Gem and will return the rune as well He won every time I played. With all three Scepter Gems , the Scepter of Radiance will become whole again and you will be able to enter the portal to the 4th level. He is trapped inside a machine which allows him to summon any creature he wants, yet he is invulnerable to its attacks.
Go to the northeast corner of the area and defeat the two Magic Golems. You need to use non-magical weapons against them to cause them harm. Take the Blue Oil from the pool. From the center chamber, go north to the Illithid Encampment. Take the two Illithid Rod pieces from this area and they will merge into a single key.
The first part is in the southern chamber and the second is in the northwest chamber. Use the key to enter the west chamber and take the Red Oil from the pool. Two Vampiric Illithids will jump out of the their coffins and attack you. Return to the center chamber of the 4th level and go south to the Githyanki Encampment.
Take the Flint and Tinder from one of the chests in the first room. Defeat the Captain in the room with the Dragon's Head and take the Purple Oil from the pool in the center of the room. To the southeast is Saladrex's cavern. He is a Red Dragon who can give you some useful information about the level if you listen to him. Return again to the main area of the 4th level and go to the south room with the six torches. Light the torches as is shown in this diagram to open the big doors: Defeat Rock and Garock in the next room and take the Crystal Mallet from one of the safes.
Click on the glass case surrounding Carston in the Machine of Lum the Mad. Hit it with the Crystal Mallet six times to break it. Carston will beg you to spare his life and will give you his journal. Click on the Machine of Lum the Mad to operate it. Push the triangular button, turn the red wheel, and pull the medium lever to activate the portal to the next level. Throughout Watcher's Keep, you can find notes written by Lum the Mad that will give you clues to other useful combinations.
Around the seal are three pedestals each requiring a key. In the northwest part of the level you will find the Globe Machine. Push any of the coloured buttons and you will receive a globe of the same colour. However, enemies will also appear each time you press one of the buttons.
Place one globe of each colour in the container of the same colour surrounding the Globe Machine and you will receive the Mind Key. At the south end of the area you will meet a Helmite Ghost who will give you a key to the final gate, only after you have completed the three challenges in the guantlet. In the first room going counter-clockwise, you will have to fight a horde of orcs.
New ones will continually appear to replace those that you kill so you need patience to defeat them all. When the last orc is dead, the Helmite Ghost will appear and congratulate you on your success. In the second room, you will have to face a fearsome dragon. Make sure you take the Warrior's Skull from its body after you have killed it. In the last challenge room, you will meet an imp who will ask you a riddle. Give the correct answer 'seven' to proceed. Next, you will play a game of 11 coins with him and the person who takes the last coin loses.
Begin by taking 2 coins. If the imp takes 1 coin, take 3, if 2 coins, then take 2, and if he takes 1 coin, take 3, so that there are five coins left over, and you will be the winner. Return to the Helmite Ghost after you have completed the three challenges and he will give you the Heart Key. Place the Warrior's Skull on the Spirit Altar in the northeast side of the area.
You will find yourself in an old-style, text-based, adventure game. First go east and attack the goblin. Go east again and when you approach the chest, a skeleton will attack you. Defeat the skeleton and take the Wand of Missiles from the chest.
Go north and attack the war dog. Search the room to find a key and a potion which will restore some of your HPs. Go west and search the room to find a scroll with a picture of a gibberling on it. Go west again. Ignore the fountain and go north.
Defeat the ghost and then take the magical helm from the chest. Now go east twice and approach the desk. The deadly toxins will have no affect on your warrior. Inside the desk, you will find a pair of bracers. Go north and use the scroll with the picture of a gibberling on it to scare away the gibberling.
Go west and use the key to open the chest. Inside you will find a potion which will heal you greatly. Pass through the arch and enter the crypt. Use the Wand of Missiles on the mummy and then attack it. Once you have defeated the mummy, your spirit will return to its body and you will find the Spirit Key in your possession.
Click on each of the pedestals surrounding the final seal in the center of the area to insert each of the three keys. Click on each pedestal again to turn the key and you will be attacked by enemies.
Once you have turned all the keys, turn the wheel next to the seal to open the portal to the crypt of the Imprisoned One. He will tell you that you have been tricked by false Helmites and that when you read the Ritual Scroll , you will trapped inside along with the him. You now have three options. First, you can believe the Imprisoned One and agree to help him get revenge on Odren. Second, you could tell the Imprisoned on to reveal himself so that you can destroy him.
He will reveal himself as the Demogorgon, prince of demons and will attack you. The third choise is to read the scroll anyway. After you have read it, you will find that the Imprisoned One was telling the truth and that you are trapped. Speak to it again and agree to help it get its revenge and it will open a portal out.
Enter the portal on the right in the north end of the area to exit Watcher's Keep. Speak to Odren at the top of Watcher's Keep by the entrance. It was easy to find Shadows of Amn games, but finding specific Throne of Bhaal games was a little more difficult. I was also unable to connect to any games because of latency problems, but I blame this more on a bad modem and even worse phone lines.
However, Throne of Bhaal seems to be very popular on the GameSpy Arcade network, with over users on both times I attempted to play. Those of you with high-speed access can expect a rich and exciting multiplayer experience.
There's lots and lots of eye candy -- from the meaningfully rendered locales right down to the armor detailing and character color schemes, the developers seemed to spare no expense. The game supports 3D effects, but like Age of Empires II and other isometric-view games it isn't truly necessary.
Still, it does look nice and is just as exceptional as the Shadows of Amn original. Ah, the sounds! Baldur's Gate II was exceptional in its use of background music, and Throne of Bhaal raises the bar another notch.
The music, while stirring and evocative, is not overwhelming and adds a new level of color to the gaming experience. I can honestly say I did not get tired of listening to it, mainly because it was easy to let it wash over me as the game played out.
Voice characterizations are excellent, and while some characters wear a bit on the nerves, the experience is more than satisfactory.
Spellcasting and battle noise is also very good, but not the best part of the audio, although I do admit I love watching those healing spells kick in' On another note, Throne of Bhaal supports several modes of surround sound; while my system does not have the full capability of surround-sound playback, I thought it was worth mentioning. Directional sound support would make the experience even better.
0コメント