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There will be effectively two riding skill levels, Apprentice and Journeyman. The cost for the riding skill will be significantly higher than it previously was, however this is offset by a drastically lower cost for the actual mount.

For current players with mounts there will be a seamless transition to the new system. You will continue to have your mount; you will continue to be able to use it, etc. What this change does for players who don't yet have a mount or an epic mount is take the emphasis off of the mount itself, and put it on the riding skill.

This helps give players access to more variety without requiring a large monetary investment if they, for instance, just want to pick a different colored horse. Source: [2] link currently broken by search feature bug in official forums. In light of the recent changes to the mounts and the surrounding hysteria therein, I have written this F. Please feel free to correct it. Let me say this first: After the changes in this patch, you will spend the SAME amount of money to learn to ride and buy a regular or epic mount as you did before the patch.

The costs are merely reversed. In a nutshell, the cost of learning to ride a mount and the cost of purchasing a mount have been swapped. Instead of paying 80g for a regular mount undiscounted and 20g undiscounted to learn riding for that mount, you will pay 20g for a regular mount and 80g to learn the riding skill. Instead of paying g for an epic mount undiscounted , you will pay g undiscounted for the epic mount and g undiscounted for the riding skill.

Currently, there are various types of riding skill, one for each type of mount. This is how Blizzard restricted cross-racial mounts. They are not BoP. Under this system, an Orc could give his Troll friend g undiscounted , the Troll would buy the mount, and then trade that mount back to the Orc.

This was especially helpful for non-PvPers or those who were not yet honored with their own race. In the patch, there will be only two riding skills, presumably one for the Alliance and one for the Horde.

Purchasing that riding skill will allow you to ride all mounts of that faction, regardless of their race. Alpha Version history v1. Beta Version history Development versions 1. Full Release Version history Development versions 1. Categories Java Edition versions Add category. Cancel Save. Universal Conquest Wiki. World of Color Update. Pre-Classic Version history. Cave game tech test rd rd Useful macros What are addons? More WoW info. Events Ongoing Seasonal Micro-holidays World.

Instances Raids Scenarios Sanctuaries Worlds. Movie info. Explore Wikis Community Central. Register Don't have an account? Patch 1. Edit this page. History Talk 0. Bracing multipliers have been increased to further improve the power of bracing against collision damage. The goal is to increase the difference between bracing and counter-charging in terms of how much collision damage is dealt. Braced units now get their max bracing bonus at 8 ranks deep was 6 previously Max bracing multiplier for mass from ranks was changed from 3.

Charge Defenders have had their bracing multiplier increased from 1. Fixed issues with collision models on Chariots which were causing them to be overpowered. Area of Effect spells no longer affect units outside of their effect range.

Fixed an issue where entities moving into a wizard casting a magic missile spell can cause that character to cast it again. When a mod gives foreign slots to a faction that does not have them, the game no longer crashes on load. Khazrak now gives Razorgor Chariots vanguard deployment.

Taurox: Juggernaut raiding stance no longer takes away the movement range increase from razing a settlement. A maximum of 50 Rampage can be earned through a single battle now, regardless of how many are fought. This prevents an infinite rampage bug where rampage can be gained in a single battle. General: Fixed an issue where Kadon Unleashed would not unlock when requirement conditions were met. Tuskgor Chariot mounted Heroes now count towards the hero cap.



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