The same decryption keys are used to parse update. So, basically all of GameGuard's modules are digitally signed. Open any of the. You'll see the two keys : Quote:!
Second of all, if you read the tutorial till here, you noticed that I say "nowadays GameGuard uses encryption on its own packets". Well, knowing the used keys, and the public RSA key, you can simply decrypt the. Setting up As I earlier said, it's very easy to emulate the protection, once you know what you have to do. Having the. The primary update server is : gameguard.
The secondary [backup] server is : If you ever wondered how we obtained old revision files for GameGuard, now you know the answer. Emulating For that you'll most likely be needing an emulation server. Apache can do that for you by simply installing it.
Once you do that, the local server path will be in the htdocs folder. So, in htdocs, you'll need to create that directory tree. Simply create a folder and name it "nProtect", enter that folder and create another one called "GameGuard". In GameGuard folder create "RealServer". For that use any revision files you want - old, new - and put them in that folder [RealServer] Ok, we set up our server, now let's make GameGuard connect to it.
Once you get there, you will find the file. Open it with Notepad and add the following : Quote: What can we learn from this? The syntax " I am not going to talk about how I pay the price for being arrogant, instead, I am going to ellaborate on how GameGuard made the mistake, and pay the price. Let me first explain how GameGuard blocks SendInput.
GameGuard use hooking technic, in both usermode and kernelmode. It works! GameGuard prevent their SSDT hook from being unhooked, by repeatly checking that the hook is still there, and overwrite it again if changed. If they detect some entries changed, they will mov al, 0FEh out 64h, al Common sense tells us that we will get a reboot… Nice huh?
This is the first time I seen them thinking for us… Probe if their hook function exist before overwriting to prevent a BSOD… Or they are thinking for their customer service I guess….
It is never again loaded with new value, because GameGuard strongly believes in what it believes.. It refuse to listen to me! If GameGuard is so arrogant on the address of ServiceTable base address, we can change it, without them knowing.
So this is what I will do: 1. This entry was posted on Saturday, December 23rd, at pm and is filed under GameGuard related. You can follow any responses to this entry through the RSS 2. MapleStory Europe Hacks.
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