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Updated Over a year ago. Last revision More than a year ago. MuseScore 3. Overture 5. Impro-Visor Added 'Size Or Sleeve' to addressing sort options on addressing dialog. Made the function that fixes bad position names also fix bad references in the racks window.
Made the timeline bar ends that are draggable be higher priority for clicking on than the middle of a timeline bar, so the endcaps can be clicked and dragged even if timeline bars are overlapping.
Changed menu item 'Sort racks left to right' to 'Renumber racks left to right' and changed 'Move racks to last' to 'Renumber racks as last, after all others'. Draw the rack number above the rack when cursor is over rack in racks view.
Added a new addressing sort criterion 'Rack Number' that sorts address assignments such so as to fill the racks in order as user has laid them out and renumbered them, satisfying a common user request to assign addresses based on the racks as laid out instead of by size or angle or other criterion. Fixed the Parente Firemaster exporter for supporting overlapping sequences. Made the function 'Set tracks based on groups sequentially Fixed bug with 'One voice cue per track' feature, applying to tracks for which first event time is not from the event that has the first effect time.
Added two new sort terms, Fan Chains First and Fan Chains Last, giving user control over addressing chains with multiple angles separately from chains with all shells at the same angle. Updated Brazilian Portuguese UI translation. Fixed a few phrases that weren't in the localization table. Changed the way the 'Address' column in the script represents multiple addresses when multiple rows are combined, as with the default option of combining chains and groups as single rows.
The new format shows the range of combined addresses. The old format was just blank if multiple addresses were combined. Made the 'Address' field of labels support the 'Fancy Address Colors' of black for module, red for pin, even when the field contains an address range of multiple addresses. Fixed minor bug with the leading zeros formatting of pins in full address fields of labels.
Fixed bug with wildcard custom fields in addressing. Fixed a bug in the 'Add racks for show' dialog that caused the effect count fields to be zero, even though the correct number of racks was counted and added. Fixed the long standing deficiency that if you lock addresses with racks already assigned and then add additional items to the show and then address the new effects while leaving the locked addresses as is, the software used to create rack assignment conflicts with the new effects colliding with racks of locked assignments.
Delighted to report that this deficiency is finally fixed. Updated French and Hungarian UI translations. Added Hungarian Forint currency symbol option.
Added error message if user sets Pre-Wired Rails of racks without also listing the pre-wired rails as Pre-Assigned Rails in the position properties. Made minor optimization to Pyromac exporter for overlapping DMX events. Fixed bug that move-to DMX events near the beginning of a track could cause track to start with an offset if semi-auto firing. Added Fire Control G2 exporter including pd, f1, and fm modules and dmx.
Added 4-pin and 8-pin module types for RJ Equip firing systems. Fixed 'Update durations' dialog bug wherein dialog appeared even if no editable duration effects were selected. Fixed 'Delete unreferenced per-show effects' bug wherein racks were deleted without considering their references from the layout window.
Updated Russian user interface translation. Reduced number of window arrangement presets to three and added three slots for custom window arrangement presets that are saved in user settings. Save and restore window minimization and maximization status in saved window arrangements. Improved SmartShow importer to allow double quote characters in the imported file.
Save and restore current window arrangement when quitting and restarting the app; and use default arrangement if monitor configuration is different from when arrangement was saved. Changed Fire Control G2 exporter to limit duration of events in tracks to duration of track.
Changed Cobra, Mongoose, and Fire Control G2 exporters to assume DMX channel values are 0 start of all tracks, and to make optimizations based on that assumption. For G2 export, include all fixtures and modules pre-assigned to positions in equipment list, event those without events.
Added optional maxInitialDmxSetupDelayMs per-show setting to give advanced users the ability to shorten the DMX setup delay on the first events of triggered tracks. Reset maximization status of hidden windows when invoking predefined window arrangement presents, to avoid previously maximized and hidden windows reappearing as maximized.
Fixed bug in cue order in Fire Control G2 exporter. Fixed the Label Planet labels dimensions. Updated Russian UI translation. Fixed Ukrainian Hyvernia and Russian Ruble currency symbols in printed reports, replacing with space character since code page encoder used for printed reports cannot represent those characters. Fixed Ukrainian Hyvernia currency symbol and Russian Ruble currency symbol in printed reports, removing them instead of printing a question mark.
Changed 'Import show' menus to add explicit menu items for each type of script file that can be imported. Added 'Import show' capability for Cobra Show Creator CSV files, including all four types of scripts -- step script by events, step script by tracks, separate scripts for tracks, and standard script.
Updated Chinese UI translation. Fixed undo bug wherein undoing after 'Combine as chain' left a residual chain delay in the unchained items. Automatically save current table layouts when quitting application, and restore when launch, similar to window arrangements. Change gear menu item 'Reset column widths' to 'Reset table layout'. Added helpful instructions dialog regarding puzzle pieces if user does the 'Reset table layout' menu item.
Save list of currently loaded FDB effects files and load them automatically when launching app. Added customizable effects window presets in the effects menus to make it easy to switch between effects collections and table layouts with hot keys.
Save and restore the effects window table layout and active collection when quitting and relaunching app. Fixed minor bug with user setting for cue flags visibility; checkbox was wrong and menu item didn't work the very first time used. Fixed 'Chain Gap' column in the script and the 'Chain Specifications Report' to calculate the correct chain delays for chains with devices that have different prefires. Fixed StarFire track validation to allow the full range Preserve existing table layouts when open a show.
In addition to preserving table layouts of script and effects when switching between shows or openingor creating a show, also preserve table layouts of positions window, keyframes window, and racks window. Prevent loading duplicate FDB effects files. Expanded 'SequenceFire' page numbers for StarFire exporter by supporting 4-digit and 5-digit Track numbers. See StarFire page in documentation section. Added 1sec and 5sec snap-to on timeline when user moves cursor vertically while dragging playhead or items horizontally.
Changed behavior of clicking on selected item on timeline -- no longer teleport playhead to item's blip unless user double-clicks. As a workaround you could also change the effect's type to 'sfx' bug the workaround is no longer necessary with this release.
Fixed startup crash caused by quitting app while main window is minimized. Save current view point along with show, and restore it when loading show. Made camera preset icons update dynamically so the white selection indication is always valid.
Apex exporter improvements. Removed the Images menu since mostly redundant. Tuned default timeline right edge scrolling and playback margins. Updated Spanish UI translation. Added 32 pin and 16 pin options for fireTEK firing systems.
Updated Russian and Ukrainian UI translation. Fixed positions window invalidation problem wherein rows didn't highlight reliably when selected in the design view. Made the 'Fix position names invisible effects Existing behavior is preserved for when all copied events are from the same position A, in which case they a clone will be pasted into selected positions if more than one position is selected.
This change removes the angle channel DMX events from the macros in exported script in order to make the first DMX channel events from the macros occur at the effect time itself as opposed to in advance of the effect time for purpose of setting the angle; from now on if you want a default angle for macros, please insert a 'With Default Angle' effect and adjust its duration to cover the period of operation.
Fixed bug that caused effect editor to pause for long periods of time. Made all position functions respect the locked flag. Positions functions that enter an interactive mode for dragging a coordinate axis or angle will clear the locked flag; and other positions functions will pop up a dialog asking if you want to clear the locked flag, and will have no effect if you say no.
Changed max positions insertable at one time from the menu from to Yes, somebody asked for this change. Changed minimum size of a position to 0.
Yes, somebody asked for this change too. Minor optimization to Mongoose exporter for DMX events longer than 10s.
Added Pyrodigy exporter. Added new parameters to the DMX Patch language to support rotating flame effects in the user interface for DMX personalities that have different channel numbers for different angles. Improved the dialogs and undo functionality for renaming positions by editing directly in the positions window, with new functionality that updates script rows that reference the renamed positions.
Fixed saved state of the 'ignore' checkbox in the Add Racks dialog. Improved formatting of the Add Racks dialog, changing the 'ignore' checkbox to be a 'do not ignore' checkbox at the beginning of the rows; and other formatting changes. Made the Add Racks dialog provide explanations for disabled rows, e. Added error messages to the 'Add racks' dialog when user attempts to select a rack whose Rack Type doesn't match the effects. Fixed a bug wherein pasting a model with attached positions could result in slightly wrong position coordinates adjusted by 1m if they happened to collide with existing positions when pasted.
Fixed addressing limitation that racking errors could prevent pins from being shared up to max-ematches-per-pin even if the racking errors appear unrelated. Fixed 'Add racks' dialog user interface issue wherein selecting a rack part choice for single-shot row in the dialog could result in an unexpected jumping around of rack part choices in that row and other rows for single-shots of different sizes if some of the choices were fixed-any-size varieties that applied to multiple rows.
Added the collection name to the warning dialog for mismatching rack types, to explain what collection the rack with mismatching rack type came from. Enlarged selector and menu width for part number in the 'Add Racks' dialog. Minor other improvements to the 'Add racks' dialog. Added 'Custom Numeric Field' to the addressing sort and constraint options.
Added a new option on the addressing dialog, 'Treat blank values for script custom fields as wildcards' which makes it possible to implement more custom addressing schemes using Custom Script Field and blank values as wildcards.
For example, if you had set pieces for the digits of 2 0 2 1, you could copy the set piece model of '2' and its positions, and then paste it twice into a show for the two occurrences of that digit in 2 0 2 1. Previously that was difficult to do. Also, if you need to export positions' world coordinates instead of model-relative coordinates, you can now detach the positions, then export, then undo to reattach.
Fixed minor bug wherein if you close all shows, leaving windows blank, and then open a show, its script window table layout would appear with all columns unhidden instead of the default table layout. Removed the unnecessary 'Some events are missing module type' warning message when triggered by empty cues that can be ignored without concern. Added user settings option and checkbox on the voice cues dialogs for 'One voice cue per track'.
Minor improvements to the layout of the addressing dialog checkboxes. Improve create photo dialog UI flow. Update to Ukrainian and Russian UI translations. Change the UI flow for the Create Photo dialog. Fix bug with Create Photo dialog causing main app window to become unresponsive. Implement new Create Photo dialog and flow. Moved 'Effects files' submenu from effect window collections selector menu to the main 'File' menu.
This build has a bug with X2 Wave Flamer effects. Added options to the 'Add backdrop image Added a transparent color option for the backdrop images so user can designate a particular color as transparent, as an alternative to using a PNG image with an alpha channel.
Made the position rulers only appear when positions are unlocked. That was almost the case already but they would still be drawn when dragging a selection box even when positions were locked, which is now fixed. Made the 'Add position' function automatically unlock positions, to save you a mouse click. Added new timeline feature -- ability to stretch durations of groups or selections sets by dragging hotspot at right end of timeline bar.
Added timeline feature to stretch durations of individual effects that have editable duration by dragging hotspot at right end of their timeline bar; the Type of the effect determines whether its duration is editable -- sfx and lights have editable duration, whereas flame and pyro type effects do not.
Fixed rack layout view of pin fireTEK slats, previously showing 12 pins. Fixed crash bug that occurred when addressing a show with events that are not on a valid position. Added support for Korean character set. Added support for making the Korean UI translation. Added Hryvnia currency symbol for Ukrainian. Added support for Sigma Services FireFly flame systems. Created new supplier catalog called 'Assorted DMX Effects' to hold effects for fixtures that don't have supplier catalogs but that don't belong in Generic Effects; and moved Chauvet and Auvi effects into that catalog.
Sorted effects better in the right-click 'Add compatible DMX effect' submenu, and added separators to separate the different kinds of effects like move-to effects from with-gobo, etc. Added filters to all script reports and labels to exclude DMX effects. Added 'Lights blueprint' table layout preset puzzle piece to the script window.
Fixed minor overlap problem with timeline effect bars overlapping in sequences of Move-To events with flames. Disabled the auto-zoom-out for inserting DMX effects, since auto-zoom-out is a nicety for large pyro effects that can be annoying for close-prox effects particularly if using a backdrop image. Removed VDL from safety channel effects to make them show up as dotted lines on timeline. Minor optimization to Cobra exporter, removing duration field when value will be set by next event with no gap.
Added 'Nonphysical' to VDL of all safety channel effects and modifier effects. Clarified that move-to effects only work on fixtures, and must have a prefire equal to the max reachback, and must have the term 'Move-To' in the VDL.
Fixed move-to bug applying when script window is sorted backwards. Changed Move-To effects to reach back and begin and previous event's action time, rather then at the end of the previous effect, because that is more intuitive. Fixed minor rounding rror in DMX exporter that could yield a 1ms error in some event times.
Added DMX channel descriptions and position names to Cobra script exports. Updated Brazilian Portuguese translation. Updated MagicFX flame and sparks fixtures. Added 'Auvi Spark' fixture. Added generic 5 head 7CH flamer fixture. Made 'Replace effect' function put up a dialog offering to update effect durations that were editable or not, if any selected events had editable durations.
Changed timeline algorithm for cascading efffect bars for effects on fixtures, to give each fixture its own row on the timeline when possible. Added a new VDL term 'Move-To' for moving head flamers and light fixtures that create continuous sweeps over angle-ranges defined by the trajectory dots.
Improved DMX exporter for moving head gobo light fixtures by making gobo setup time initiate exactly one second before effect begins instead of much longer, which didn't matter but was confusing if you were trying to understand the exported script. Made timeline bars that have no VDL such as 'With Gobo' and 'With Strobing' and 'Safety Channel' appear as dotted lines instead of solid lines so they don't obscure the timeline bars of effects on the same fixture that they apply to.
Added options to the 'Add background image Added a transparent color option for the background images so user can designate a particular color as transparent, as an alternative to using a PNG image with an alpha channel. Fixed a bug in model loading. Added fixture definition for TomShine 30W moving head light fixture -- but no simulations yet. Added support for user-defined DMX fixtures.
Previously users could define DMX effects but would need to select ' ' for the fixture type of the position instead of being able to select the fixture by name; also the 'Assign DMX channel ranges Tuned motor speed functions for pre-defined moving head fixtures.
Added support for user-defined motor speed functions in DMX patches. Removed the 'DMX effect filter' field from the position properties and 'Configure position as DMX fixture' dialogs, since it is no longer needed now that we have user-defined fixtures.
Improved the 'Fixture Type' field of the position properties and 'Configure position as DMX fixture' dialogs to include user-defined fixtures from all supplier catalogs and other effect collections. Added a 'multiple definitions' warning to fixture types that have multiple definitions. Added 'Initialize fixture' and 'Reset fixture' effects for fixtures that need them, and warning messages if you need them and don't have them.
Improved appearance of menu items in 'Add DMX effect to fixture' menu by removing unnecessary information. Tuned motor speed formula for Tomshine moving head fixture to make it more accurate.
Sped up strobing speeds on EasyDancing par light fixtures. Validated all Spark Fabrica sims and fixed the two that were wrong. Added support for Tomshine moving head gobo fixture. Draw timeline bars in the color of light effects for DMX fixtures.
Support move-in-black and move-to light fixture effects. Add strobing effects to EasyDancing par light fixture effects list.
Improving naming of light fixture effects. Made it possible to use a shared Start Module among multiple positions in different addressing groups, see finale3d. Added error checking for conflicts with Pre-Assigned Rails. Add to the rack selector menus in the racks dialog all the racks that would be compatible were it not for a mismatching Rack Type. Make these items disabled, and include explanatory annotation, 'Mismatching Rack Type'. Changed Mongoose exporter field delimiter to comma, and apply Excel-style double quote escaping, and allow double quote in descriptions.
Added snap-suppression for dragging effects on the timeline when user holds shift while dragging; items dragged while holding shift will not snap to nearby other items.
Reverted menu item change to reverse and randomize function, M and shift-M, poaching hot keys from the letters functions for the new addressing functions instead, O and Q. Improved 'Update translation file for missing phrases Minor improvement by turning position rulers off entirely when positions are locked, so less clutter on screen. Import weight and NEQ properties when importing effects file. Added Cobra DMX support. Changed all 'DMX patches' to be 0-based instead of 1-based. Made DMX fixture positions appear as blue boxes instead of yellow disks, for pyro.
Added context menu item for positions to 'Add compatible DMX effect' with a list of compatible effects to choose from. Internally separated DMX addressing functions from pyro addressing functions, to enable completely decoupling them in the user interface. Changed the user interface paradigm for DMX. In the new paradigm, you configure positions to represent DMX fixtures like lights and flame projectors, from the 'Configure as DMX fixture Added support for DMX slave fixtures.
Add effects to the master position and they will appear mirrored on all of the corresponding slaves. Very fun. Try it with slaves! The effects are added to Generic Effects and they generate the correct DMX output for the channels but we do not yet have visualization of lights so the rendering stand-in is ground strobes and flares, which look terrible but which do enable you to script DMX shows with stage lights of this type.
Please email the staff at Finale if you have non-moving DMX stage lights that you would like Finale to include as standard effects. Moving lights will come later this year. Also made shift-clicking work for 'Hide or unhide column'. When duration bars on the timeline are turned off, showing only the blips, the hit test area now shrinks to the blip.
When selecting a cue from the script window, the timeline bar now gets brought into view on the timeline with a margin cushion from the edge, to make it easier to see. The 'Make into sequence' dialog now calculates the initial default duration to be the initial time range of the selected effects. Fixed the 'Create position groups manually' setting, which was preventing the green plus button from creating position groups also.
Theory is that ms is enough protection, and feels better. Fixed Cobra exporter for long DMX durations, changing format to include minutes instead of just seconds. Added new fireTEK script format, V4, with 12 columns. Added pin slat option for fireTEK. Added DMX support for Mongoose and updated exproted script format.
Made EasyRacks try harder to create single shot racks with all rows lengths the same, even if that means making the maxtrix of tubes more rectangular, less square. Fixed minor UI bug with initial state of the 'Use values from default addressing blueprint' checkbox on dialog from rack layout addressing link.
Added significant new feature: 'Re-arrange tubes in adjustable angle racks to avoid collisions' option on addressing dialogs, which automatically re-arranges tubes in an optimized layout within single-shot racks such that tubes do not angle at each other and such that, to the extent possible, sets of adjacent tubes have the same size and part number to make the layout appear sensible to the crew setting up the racks; in addition to other subtle optimizations like optimizing for symmetry and a preference for tubes angling away from the rack instead of across it.
Added support for the tiltable rows type of rack in the new addressing function, 'Re-arrange tubes in adjustable angle racks to avoid collisions. Fixed 'Replace with effect from effect window' and 'Replace selected events with this effect' right-click functions and the control-shift-enter replacement hotkey on the effects window and the 'Replace effect' main menu item to handle replacing items with chains, chains with items, and chains with chains, while preserving angles and addresses and adding or removing shells if the chains have different numbers of shells.
Support replacing items within chains in addition to full chains as units. Added error checking in addressing operation for DMX effects with conflicting channel ranges, while still enabling safety channel effects and flame effects to be on similarly configured master fixture positions.
Added error checking and a warning dialog when playing a show for DMX fixtures missing universe, channel base fields, or having conflicts, or slave fixtures not referring to a master, or slave fixtrues having effects.
Changed DMX slave fixture positions to be rendered as diamonds instead of squares so you can easily tell what is a slave versus what is a master. Made hovering over a master DMX fixture position automatically highlight any slave fixtures associated with it; and made hovering over a slave fixture automatically highlight the master that it refers to.
Fixed the layout view to show positions as circles, squares, or diamonds depending on whether they are pyro, DMX master fixtures, or DMX slave fixtures. Added a new field on positions -- DMX Fixture Angle -- with an option to rotate the fixture degrees since you may want to flip the fixture around in the real world or configure it in a 'mirror' mode.
Updated German and French UI translations. Added 'Spray the fire' flame projector to DMX fixture options. Added variable height generic DMX flame projector fixture option. Added generic DMX safety channel effects for flames with channel values , , and to accommodate safety channel active value ranges on different hardware. Minor UI fix that if you right click on a position for context menu, it becomes selected. Fix Brazilian Portuguese language detection.
Fixed import effects dialog 'Prefire units' selector, which didn't work in some circumstances. Added menu item 'Change fixture and convert effects' to be able to change the type of a DMX fixture such as from Explo to MagicFX and to automatically convert all effects in the show over to the new fixture type.
Added 'Exact match only' and 'Near match' options for the 'Change fixture and convert effects' option for switching between fixtures with different capabilities, like flame systems with and without angles.
Shorten menu item names in 'Add compatible DMX effect' menu by removing the fixture type since it isn't necessary. If user has slave AND master position selected and user adds an effect to the master with right-click menu, deselect the slaves so the effect is only added to the master. Fixed a bug with Spray The Fire fixture configuration.
Updated Brazilian Portuguese UI. Added 'Choose catalogs of effects to download' menu item. Made 'Filter effects window to compatible DMX effects' detect if you need to switch collections, and do it for you automatically after a confirmation dialog.
Made 'Filter effects window to compatible DMX effects' detect if you need to download a supplier catalog, and tell you if so. Added a check for overlapping DMX channel ranges; check occurs when you play the show. Added contextual error checking and instructional error messages to all DMX functions to make it easy to learn.
Added instructions dialogs with do-not-show-again options for main menu DMX functions. Made right-click menu 'Add DMX effects' detect if you need to download a supplier catalog and tell you if so. Added a new DMX Fixture Type for Galaxis Safety Channel and Flamaniac Safety Channel, since those two flame systems have safety channels that can be configured independently of the fixture's fire channels and thus need to be in separate positions.
Added back the EasyDancing fixture type. Added generic DMX safety channel fixture type. Minor improvements to some fixture type names. Update German UI translation. Add DMX channel range column to positions window, read-only, based on fixture type.
Add global coordinates and global angles for positions and effects to Finale Generic CSV export file format in 'Coordinates' column. Fixed error messages when adding DMX effect to pyro position. Add error message if user attempts to do 'Change DMX Fixture Type and convert effects' if multiple fixture types are selected or if unspecific fixture type selected. Add error message if user attempts to add DMX effect from right-click menu to multiple positions that do not agree on fixture type.
Add play time warnings for dmx effect in pyro position, and vice versa, and incopmatible dmx effect with fixture. Certainly Finale is still probably one of the most powerful cross platform tools for turning ideas into music.
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