The thing game demo download




















One if you find all easter eggs, and one if you die 3 times to a boss in a row. There should also be different weapons and upgrades. I feel a friendly npc at your camp or safe area would be interesting. They will offer you in return for completing achievements, levels, or gaining currency from side quests for different guns. After the tutorial you can pick the basic version of your favorite gun but there's other versions and edits.

The npc will offer you rockets for the rocket launch attack, ammo holders that let you store more ammo, or new weapons and items upon completing quests. There should also be a cooperative section of the game where you can play with your friends this ranges from players. Bugs and glitches can go from a small inconvenience to the best time of your life to Completely ruining the game. There's not a lot of game breaking features currently but i will also address some performance issues in this section for the review.

I haven't experience any performance issues as far as fps goes however if you look at the comments on this page or my friends painfully slow computer status when playing this game the lights can do a number on someone computer. Having the option to take down the lights or have a low graphics option would make the game function a lot better.

As Far as bugs go there's about 3 that i am currently aware of. The first one is a glitch where upon punching a big crab turret enemy there's a chance of it flinging you upwards a large amount. I'm not sure how to trigger it but it'll happen every once and while. The other two bugs involve the main melee enemy, upon dashing into them they launch themselves up into the air, or if you stand Infront of them they still play the moving animation despite them not moving at all.

Also, the animation of "The Finger launcher" should be Quicker to perfom the "Finger Jump" in a more efficient way and to kill enemies faster.

Idea : executions for enemies on low health. Something like the late hit from Titanfall 2. Suggestion: You know how the body parts of enemies tend to not fall off after enemies die? What if, during timestop, you disabled the ability for enemies to die, so we could get some sweet combos off on a hand cancer man? Suggestion: Hey Steven, sometimes when I punch the enemies they go flying up - but hear me out.

What if you made this a feature! I'm just saying. Suggestion: make ammo crates for refilling ammo, u can earn them by progressing through the arena or something like that. So when you launch the game, go into the settings and turn on the windowed view and then launch the game, and after go back to the settings make it full screen and the lag should be fixed.

If it does not work i am sorry i run the Linux version on a Chromebook through Crostini. I'm sorry. I do really like where its going very smooth and fun I could play this demo for hours, but I have to say a couple of problems.

First off the revolver if better than all other guns it can one shot the orbs and the B I G B O I S, then there's the four legged spider thing. It takes a lot of shots even from the revolver.

All of the enemies are dirt slow and shoot slow. Thank you! Please I need help it won't let me run the application on my mac. Please keep in mind this is only my opinion The best ways to kill the big guys or as I call them, Void Brutes, is to punch them in the head it's a one-shot w h y. For the b o o m e r s I guess you could call them suicide turrets the best is pistol, shotgun or rocket. Spider thingies or void crawlers as I call them best weapon is probably rocket, pistol or shotgun.

The sphere-shooty-thingy I call them void turrets probably pistol, your fist, shotgun or rocket. Also the rifle is literally only good when you freeze time. A downloadable thing for Windows, macOS, and Linux.

More information. Install instructions unzip the. Download Download Windows v0. Download Mac v0. Download Linux v0. Download Windows v0. Comments Log in with itch. ToastyChan 4 hours ago 2 edits. My overall thoughts on the game.

And how to improve it Thoughts I was sitting with my cat and i remember this youtuber about a year ago that i liked watching a lot. Content Oh boy this is a long one Thats about all i have for now.

GottaGoFast64 14 days ago. Add low, medium, high, ultra modes in the starting of the game bcoz i get 50 frames or so. Bartek PL 40 days ago. FCQuang 52 days ago. Good,but also make it when you respawn it fills up all the ammo and rocket to make is easier. KGTrix 60 days ago. Tommspomms 62 days ago. Steven's game with out a name. So, if you need an access panel repaired you get your engineer to go over and fix it.

You can also give them weapons and ammo or make them give you theirs. Whether they trust you enough to do so. If they don't, you can either try to earn their trust by sharing ammo, healing them, killing monsters and proving your humanity with a syringe or. Computer Artworks is already planning sequels.

It will be interesting to see how they expand on the premise set out in the film, and whether they will succeed into turning it into some kind of Aliens-style franchise.

And storywise. Who knows, maybe all this will inspire John Carpenter to make another film? Nobody wants another Ghosts of Mars. The antarctic is a hostile place. Temperatures that can freeze tears before they leave your eyes. Winter nights that seemingly never end. Freezing winds that can cause frostbite in minutes and bury buildings in snow drifts in a matter of hours. Blizzards that can cut radio communications and prevent the use of any vehicles whatsoever. Very wrong. Something that arrived from a distant world.

Something very weird. And very pissed off. The last thing anyone wanted to do was to thaw it out. Which is exactly what a team of Norwegian scientists did when they discovered it. And not only was it the last thing they wanted to do. Horrific Antarctic conditions and an abominable creature from outer space. That and a team of so-called buddies who are liable to panic, get taken over by The Thing, or just shoot you in the back when they stop trusting you.

The game opens as you and your squad land at the now devastated US base. Sort your life out. The whole place is a smouldering ruin. There are corpses and trails of gore strewn about. And to make matters worse a storm has whipped up. As the insertion helicopter pulls away, the first thing you have to contend with out in the darkness of the snowstorm is the extreme cold.

Spend too long out there and your health starts plummeting along with the temperature. Fortunately, duck under even the flimsiest of cover and you immediately warm up. Looking round the base confirms that The Thing is a fine looking game - up to a point. The character models are intricately detailed, the lighting effects create plenty of atmosphere, and the snow billows convincingly around you as you trudge through the fresh powder outside.

But in other areas, it lets itself down. Shadows are cast into thin air when you perch on elevated platforms. The camera jumps around when you navigate enclosed spaces. And it's easy to trigger a graphical glitch with all manner of limbs and appendages disappearing through walls when you get too close. In a game touted as the scariest thing to have happened on a PC. Or rather The Things. And it's not long before they start coming thick and fast. Starting with little cockroach-like heads and legs that come at you in waves, building to man-sized hunks of dripping gore that refuse to die.

In the film. Kurt Russell and co have barely any weapons bar some flame-throwers to deal with the extra-terrestrial menace. Not so here. As well as flamers, your boys are packing submachine guns, shotguns and grenades. Using these to waste the little scuttling things is a fairly easy task.

Just point in their general direction and let autotargeting do the rest, or switch to first-person and do the aiming yourself. Alternatively, leave them to your squad members who will fire automatically - and accurately - of their own accord. But the bigger manifestations are a different matter. We're talking the shambling atrocities that imitate humans and other, larger life-forms.

These brutes don't die until they've been weakened with normal weapons and then burnt to a cinder with a flamer or an incendiary grenade.

Supporting each other in fire-fights is only the tip of the iceberg as far as team interaction goes. Your squad can include a medic for healing the others, an engineer to repair electrical items, and a soldier for general ass-kicking. You can never directly control any of your compadres, only issue them orders and hope for the best. The only things they do of their own accord is shoot and mutter stuff like 'This mission is bullshit", from time to time.

Or what if they simply panic and start crapping themselves in mortal terror? Above the heads of each character appear floating icons showing their changing mental state. Force one guy to give you his gun and he'll lose some trust. Don't fire at the aliens when they attack and he'll lose more.

What can you do to convince them otherwise? Well, you could give them a gun or some ammo. Kill some of The Things. Trust works both ways, and when you encounter a wandering trooper you have to ask yourself: is this guy all he seems. See the Missed Opportunity panel for more on this.

Your other major problem is when your troops start panicking. If they're unarmed, trudging through the snow in the darkness outside and stumble upon a dismembered corpse, you can forgive them for starting to lose it. Again, giving them a weapon can help. Or a quick injection with the adrenaline hypo can temporarily give them the bollocks they need to follow your orders again.

A great idea, all this squad interaction and the whole psychological malarkey. But sadly it seems to be a little half-hearted. For one. And for another, typically you barely notice their changing psychological states. As far as combat tactics go, all you do is stand near each other and hope for the best as there are too few options in what orders you need to give to offer some kind of tactical subtlety.

The game stays movie-like all the way through with its frequent use of cut-scenes to keep you in the picture and set up your next mission goal. These are all powered by the game engine so they're not the best looking and many of the cuts are slightly haphazard, leaving you wondenng where the hell you are when they finish.

The main disappointment to fans of the film, though, will be the creatures themselves. The Thing in the movie looked like Satan had vomited a man-sized pile of offal and body parts. The Things here in the game look like little computer game monsters. Similarly, the bleak desolate arctic location provided the movie with the perfect sense of isolation and claustrophobia.

But in a game it can all get repetitive and even bland. Even taking into account the scattered save points and consequent replay times -- another console annoyance, which can actually be fixed with a registry edit -- you should still be done with this in under eight hours, and there's no multiplayer mode to prolong its life. There are times where a team member can come up clear in a blood test but only moments later transform into a Thing due to some trigger in the game's script.

Generally, everyone ends up becoming a Thing or dying beforehand, so you feel no real loss and the only time it matters is when you can't complete a level because you needed that one engineer alive. There's also no real tension because even if someone is a Thing, once they reveal themselves, you can take 'em down in a matter of seconds. The game also suffers from a rather nasty bug that remained unfixed in a recent patch.

On some machines, including ours, all voice audio was muted during cutscenes, and the only way to fix it was by unarchiving a. The Thing on its own stands as a slightly flawed, yet atmospheric and alluring action-adventure.

Hardcore fans of the film, however, will have fewer complaints and appreciate the touches added by the developer who obviously cared greatly about making a worthy follow-up to Carpenter's thriller.

Coming across the actual tape recorded by MacReady and finding out where Childs ended up was a simple, yet brilliant idea to connect the two stories.

For an alien that's , years old, The Thing can definitely hold its own against any other scary creature -- from a game or movie -- that you can throw at it.

Thingy 0 point. Ok I got it! On windows 11 so for me I downloaded the ISO then unzipped it but before running the wizard download "1. Mike 0 point. Is there a way to lock on to targets on the PC version?

On the console version you can lock on to enemies, and the important thing is that the lock on indicator changes colors to reflect the enemies' health so you know when they're ready to be hit with the flame-thrower.

But on the PC version I can't figure out how to get that target lock so I just have to guess when the enemy is low enough. Nine 10 points. Hey, 'Read me', you're an absolute prick. Go and dust off your fedora you wanker. Read me points. A Monkey can figure this out. How in the living hell are you people this dumb? It makes me sick that a Monkey could install this game on a Windows 10 just fine, However there are still incompetent humans who insist on putting an effort to avoid simply installing a game.

The lack of knowledge on these posts is unreal. This is all basic game-ripping. Perry Rhodan 1 point. Here's a bump mapping mod that makes the graphics slightly better. Edit d3d8. PS Sorry! Forgot second link. Wayne Gwynne White 1 point. Linux Gamer -1 point. Game works without any problem on Linux via Wine. Make sure to download the NoCD. WAS 0 point. RIP Version is nonsense with incomplete directions. Comes with a "The.

Thing" file, which isn't explained if it's an archive, an ISO, or whatever. It has filed in it according to my indexer, but nothing to execute a installer, or open the game. Beanchilla 0 point.

Aqua 0 point. Hey i have a question , on mission Ground floor the last doors of the tower are not opening. Some king of a bugg, you don't need a key to fallow the guy in this mission but yet it won't open. Any suggestions what to do? Thank you. Apok 0 point. Despite not being exactly what I wanted it to be, this game is still fun and I managed to finish it back then. The atmosphere is tense and you never know who may turn into a thing. Red Hood 2 points.

I never got to play this game as a kid.



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